Monday, February 27, 2012

Hichigo Part 6



Turntables! I had been done with this for quite some time but rendering had taken a few days over the coarse of a few weeks. In fact, I am already working hard into my next project! higher quality download: http://www.mediafire.com/?590u3or2uld31m0

Special thanks to my 2 best friends, one of whom is a fan of Bleach, and the other just plain amazing in both my work and art.

Monday, January 23, 2012

Hichigo Part 5

I have now completed all of the poses and platforms I will use.

 They are as follows:




All of these, along with the first pose in the earlier post, will be rendered in high poly/quality in Zbrush along with turntables of each :O

Saturday, January 14, 2012

Hichigo Part 4

A wild Hichigo Appears!
Wild Hichigo used Platform!
It's not very effective...
Wild Hichigo uses Pose!
IT'S SUPER EFFECTIVE!

That is, in short, my feelings towards this pose and platform. Love the pose, but the platform isn't coming out as I had envisioned. SO! I am hoping to find and create another platform and hopefully use this pose too. I think its too awesome. And yes, once I run it through Zbrush for final touches, any artifacts will be, for the most part, fixed (i.e. the knee and pants intersection). This took me a while to render out, but I will render out another view tomorrow.

Tuesday, January 3, 2012

Hichigo Part 3

Rigging...Takes forever...Its so FRUSTRATING. Well it is also partially my fault for exporting and rigging a fairly high poly model. Duly noted to not do this again. Rigging mostly done. The rig for the chain on the sword needs a bit of work though. The jaw works wonderfully. The pants seem to have vertex spasms which annoy me to no end.

So I got a brilliant idea. Just to mess around with Elder Scrolls: Skyrim, I had been looking at some mods including http://www.youtube.com/watch?feature=player_embedded&v=POBp_SIskIg which is actually pretty funny. So I got inspired to do something, in the future after I am done completely with this model: Use this Hichigo's Mask and use it as a helmet in Skyrim. How? Hell if I know right now. That is what research is for. Personally, I think it would just be badass. Which is my primary motivation for doing it. :D

Tuesday, December 20, 2011

Hichigo Part 4

Its been a while only cause these past few weeks were plagued with college final projects and final exams and such. Now I have a little more free time! I have started coloring and remapped Hichigo. Of course the hair is still in the wrong place and wont be fixed until I have better control over the objects back in 3DS Max.


Next up is to finish basic coloring, then exporting the maps and such. Hopefully export the model back into 3DS Max to fix the hair positioning, UV mapping work, and rigging.

Saturday, November 26, 2011

Hichigo Part 3

Been working on Hichigo in Zbrush for a bit now.


Arms are still a work in progress as well as hands and everything else that looks like it is low-poly. The hair is sorta glitched as it seems to be inside his body instead of behind him, I will fix that back in 3ds Max, no biggie.

Wednesday, November 9, 2011

Hichigo Part 2

Finally I have something new to show. The body is now in a way that can be shown. I have made changes since after this post cause I can totally read the future but I am too lazy to render more images cause they seem to take a while. ANYWAYS - - - - The red "clothy scrap" parts will be done in full in Zbrush since I have had a hard time trying to make something that may or may not look like the bands in the anime. The hair is experimental but it is what I had in mind so that's pretty good. What's next? More tweaks here and there. Then prepare for Zbrush!