Monday, January 23, 2012

Hichigo Part 5

I have now completed all of the poses and platforms I will use.

 They are as follows:




All of these, along with the first pose in the earlier post, will be rendered in high poly/quality in Zbrush along with turntables of each :O

Saturday, January 14, 2012

Hichigo Part 4

A wild Hichigo Appears!
Wild Hichigo used Platform!
It's not very effective...
Wild Hichigo uses Pose!
IT'S SUPER EFFECTIVE!

That is, in short, my feelings towards this pose and platform. Love the pose, but the platform isn't coming out as I had envisioned. SO! I am hoping to find and create another platform and hopefully use this pose too. I think its too awesome. And yes, once I run it through Zbrush for final touches, any artifacts will be, for the most part, fixed (i.e. the knee and pants intersection). This took me a while to render out, but I will render out another view tomorrow.

Tuesday, January 3, 2012

Hichigo Part 3

Rigging...Takes forever...Its so FRUSTRATING. Well it is also partially my fault for exporting and rigging a fairly high poly model. Duly noted to not do this again. Rigging mostly done. The rig for the chain on the sword needs a bit of work though. The jaw works wonderfully. The pants seem to have vertex spasms which annoy me to no end.

So I got a brilliant idea. Just to mess around with Elder Scrolls: Skyrim, I had been looking at some mods including http://www.youtube.com/watch?feature=player_embedded&v=POBp_SIskIg which is actually pretty funny. So I got inspired to do something, in the future after I am done completely with this model: Use this Hichigo's Mask and use it as a helmet in Skyrim. How? Hell if I know right now. That is what research is for. Personally, I think it would just be badass. Which is my primary motivation for doing it. :D