Sunday, August 14, 2011

Gardevoir Part 5

Just added facial expressions of sorts to Gardevoir. She can now do limited expressions such as anger, sadness, happiness, determination, and other random faces I have no idea what to call. 

 The happy expression.
At first I thought this would be a timid pose for the sad expression but as I was posing it it turned out to be an "injured" or "painful" pose instead. (Pay no attention to the cloth in the back...)
 I have noticed the arms get abnormally skinny when in this type of position...hopefully Zbrush will fix that later.
I actually like this pose and facial expression very much. Probably because I see actual emotion. The cloth gave be a hard time but still got it.

Thursday, August 11, 2011

Gardevoir Part 3

I'm back with another small update. I have rigged Gardevoir for the most part, the cloth is yet to be rigged. I am probably going to use a bone system based on splines linked up to the waist. The previous pictures from last update is the cloth having the Cloth dynamic system. Since Cloth is quite unpredictable and can mess up a couple times and can go crazy in some movements, I decided to try and rig it, similarly to how you would see in a game. I will be researching on additional ideas...One source is definently Team Fortress 2's Medic and his coat.


Yes! The jaw is definitely rigged up. I have yet to make morphs for facial expressions but the mouth is rigged for now.

Thursday, August 4, 2011

Gardevoir Part 2

Well the body is fairly complete. Still gonna do some adjustments here and there. The clothing was a test as well.