My second project came as a burst of inspiration watching a Dragonball Z movie called Cooler's Revenge. I had so many ideals to make a model of Cooler that I couldn't wait!
Same thing as before I opened up Max and started building the head first thing then moved on to the rest of the body. May be a terrible way to go about making a humanoid model, from head down instead of head separate from the torso, but I find it easiest that way.
There was 1 thing I really wanted to do however. He had two forms in the movie.
The form on the left is what I started to make. I figure that I wanted to make a transformation animation or something since I really love that 2nd form right after.
After building the base model, I set off creating the 2nd form by using a copy of the base model. Later on I would use this 2nd form as a morph target. By using the same number of vertices with the same properties as the original, only they are moved from their original positions, a morph modifier will allow the 1st form to morph into the 2nd form. I made a copy of the original 1st form body so I will be able to make a morph target for each the arms, tail, legs, chest, and head. With this I am able to control what is transformed (the arms, legs, head, etc individually) and how "much" the vertices are moving to position of the 2nd form.
That was fairly easy compared to what I had to do with the mouth. In the movie, the mouth guard comes in in a pretty badass way. The guard comes out from under the chin and jaw to over his mouth then some locking pieces from the sides move out and locks into place as you can see in the above vid.
I didn't really know how to do it in any other way SO I, being so smart, decided to do it in the most painful way possible. I animated the mouth guard VERTEX BY VERTEX. It was stupid, painful, was the only way I knew how, but yet it still came out gloriously. Whodathunkit?
After, I did some painful UVs and threw it into Zbrush for some fun.
ZBrUsH OmG FuN TiEMz!
Unfortunately, I started to lose interest in continuing working on Cooler so I started to wrap things up...which left the transformed Cooler and the animation untouched.
I built a quick platform, posed him painfully in Zbrush (dont know why I still did it then, but I know of a MUCH better way today), and rendered him out with some post work with Photoshop.
The platform sucks.
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