Sunday, September 11, 2011

Gardevoir Part 8

Alright, since the last update I have had SO MUCH TROUBLE its not even worth explaining. Lets just say I was THIS I-I close to scrapping the project cause I have had to redo SO much. Goddamnit. Lesson learned. God.
Damnit.
Ok this update is to show the model, texture, and some bump (tho a lot doesnt show up for whatever reason) exported from Zbrush back into 3DS Max. 



Almost done with this project...
Next up: Putting these poses into Zbrush, fix it up a bit, make 1 more pose, finish up.

2 comments:

  1. Wait, so what was the problem regarding? Coloring, texturing, or just the model itself?

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  2. In a nutshell, Zbrush and 3DS max were not cooperating with each other to the point where I was pulling hair. But I figured out how to deal with the problem...somewhat. If I want to render something in 3DS Max, I have to export from Zbrush in a certain way that will not allow it to come back into Zbrush from Max. If I want to render it in Zbrush, then I have to export it from Zbrush in a different way, and yet lose its UV coordinates for textures in Max but appear fully functional again when imported back into Zbrush.

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