I'm back with another small update. I have rigged Gardevoir for the most part, the cloth is yet to be rigged. I am probably going to use a bone system based on splines linked up to the waist. The previous pictures from last update is the cloth having the Cloth dynamic system. Since Cloth is quite unpredictable and can mess up a couple times and can go crazy in some movements, I decided to try and rig it, similarly to how you would see in a game. I will be researching on additional ideas...One source is definently Team Fortress 2's Medic and his coat.
Yes! The jaw is definitely rigged up. I have yet to make morphs for facial expressions but the mouth is rigged for now.
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