Tuesday, March 6, 2012

Minerva Part 1

Its been a while again, and I have been actually working diligently on my next work, which is a collaboration with my best friend :D

Minerva. A Mage. Carries a staff and dagger.

Friend drew the concept, I am modeling her. And boy, this is turning out awesome.

Things to note for myself: Zspheres are still awesome. I used Zspheres for the hair then used multiple brushes, namely claytubes, pinch, move for shape, gravity modifier, but mostly claytubes of varying size.
Also got some new alphas for skin and stitching, so I am using them on the clothing. Again for clothing I am using claytubes, pinch, flatten to enhance the pinch, gravity for cloth weight and move to help enhance the effect. Pinch must have brush modifier 100%. Good stuff.
LAYERS. OH GOSH LAYERS. LAYERS. Makes my work SO MUCH EASIER. USE THEM DAMNIT.

Currently standing at 10 million polygons (8 million more than Hichigo) and 435mb (Hichigo's 3rd pose was 35mb) so this is a prettty big thing.

Thinking.............must take more notes.........

Uhhhhhhhhhhh........

QUICK! TOSS OUT A RENDER TO DISTRACT THE READER WHILE I THINK OF MORE TO NOTE!

click for full view (obviously...)

HAH DIDN'T SEE THAT COMING NOW DID YOU?!

Anyways uhhhhhh Oh yes. This isn't really a note for me but: The belt was nonexistent on the original concept by since she will have both a dagger and a staff, it bothered me how empty her person was and how she would be physically be working in her world. So I had talked to my friend about it and my idea was to add a leather belt. Something that goes with her lore as being a mage and functional as a way to carry either the staff and dagger. And thus it is born. She liked it, I love it. So thar.

WARNING! LOSS OF WORDS! TOSS MORE PICTUREZZZ!




Uhhhh I guess thats all for now. Stay tuned for more EPIC.

Monday, February 27, 2012

Hichigo Part 6



Turntables! I had been done with this for quite some time but rendering had taken a few days over the coarse of a few weeks. In fact, I am already working hard into my next project! higher quality download: http://www.mediafire.com/?590u3or2uld31m0

Special thanks to my 2 best friends, one of whom is a fan of Bleach, and the other just plain amazing in both my work and art.

Monday, January 23, 2012

Hichigo Part 5

I have now completed all of the poses and platforms I will use.

 They are as follows:




All of these, along with the first pose in the earlier post, will be rendered in high poly/quality in Zbrush along with turntables of each :O

Saturday, January 14, 2012

Hichigo Part 4

A wild Hichigo Appears!
Wild Hichigo used Platform!
It's not very effective...
Wild Hichigo uses Pose!
IT'S SUPER EFFECTIVE!

That is, in short, my feelings towards this pose and platform. Love the pose, but the platform isn't coming out as I had envisioned. SO! I am hoping to find and create another platform and hopefully use this pose too. I think its too awesome. And yes, once I run it through Zbrush for final touches, any artifacts will be, for the most part, fixed (i.e. the knee and pants intersection). This took me a while to render out, but I will render out another view tomorrow.

Tuesday, January 3, 2012

Hichigo Part 3

Rigging...Takes forever...Its so FRUSTRATING. Well it is also partially my fault for exporting and rigging a fairly high poly model. Duly noted to not do this again. Rigging mostly done. The rig for the chain on the sword needs a bit of work though. The jaw works wonderfully. The pants seem to have vertex spasms which annoy me to no end.

So I got a brilliant idea. Just to mess around with Elder Scrolls: Skyrim, I had been looking at some mods including http://www.youtube.com/watch?feature=player_embedded&v=POBp_SIskIg which is actually pretty funny. So I got inspired to do something, in the future after I am done completely with this model: Use this Hichigo's Mask and use it as a helmet in Skyrim. How? Hell if I know right now. That is what research is for. Personally, I think it would just be badass. Which is my primary motivation for doing it. :D

Tuesday, December 20, 2011

Hichigo Part 4

Its been a while only cause these past few weeks were plagued with college final projects and final exams and such. Now I have a little more free time! I have started coloring and remapped Hichigo. Of course the hair is still in the wrong place and wont be fixed until I have better control over the objects back in 3DS Max.


Next up is to finish basic coloring, then exporting the maps and such. Hopefully export the model back into 3DS Max to fix the hair positioning, UV mapping work, and rigging.

Saturday, November 26, 2011

Hichigo Part 3

Been working on Hichigo in Zbrush for a bit now.


Arms are still a work in progress as well as hands and everything else that looks like it is low-poly. The hair is sorta glitched as it seems to be inside his body instead of behind him, I will fix that back in 3ds Max, no biggie.